After the disaster of Mega Man II, some wondered whether Capcom would even consider continuing the Game Boy series. In hindsight this would be obvious as three more sequels would follow! After the synopses I gave of the first two games there isn't really much to say about Mega Man III other than it's a flawed gem that sets up a framework for the better sequels.

The addition of the charged shot is somewhat of a mixed blessing. While this does add some desperately needed variety to the early stages of Mega Man where you haven't accumulated as many weapons, it also means that Capcom expects more from the player in terms of skill. Usually they manage to walk a fine line between challenge and frustration but on occasion this borders into tedium in particular sections where it's practically a requirement to destroy every enemy in the area so that the platforming becomes bearable at best.

If Mega Man I was how to transfer the NES games to the Game Boy and Mega Man II was how NOT to transfer the NES games to the Game Boy then Mega Man III is how to make a good Mega Man for the Game Boy. It's not the best game in the series but it marks the turning point and we'll see how well that pays off in Mega Man IV.
Find Mega Man III on ebay
Released: Dec. 1992
Publisher: Capcom
Developer: Capcom
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