Sunday, February 12, 2012

Review: Resident Evil: Revelations

I am going to be pretty straight forward with this.  Resident Evil: Revelations is truly a masterpiece on the 3DS. The funny thing about this game is that I was never going to buy it day of release.  The game originally went for the price of $49.99.  That is a little too high of a price for a portable game I thought.  Then I got word that Capcom pulled some strings to lower the price back to the normal 3DS game price of $39.99.  I then started re-watching trailers, and did some research on Raid mode.  I then went to pre-order the game, along with the Circle Pad Pro attachment.  I must say after beating this game, and if I knew what I was getting myself into from the get-go, then I would have gladly paid the full price of $49.99 for it.

Yes, the game was THAT good.  It has been already reported that the game was supposed to return back to its survival horror roots, and mix in the new Resident Evil formula in there.  What you get is such a well thought out experience.

The game consists of a total of four chapters, with each chapter being composed of three episodes, for a total of 12 episodes in total.  The campaign should take at least 10 hours to complete, give or take your experience with previous Resident Evil titles, or shooters in general.  You play as Jill Valentine, a BSAA member who is tasked to investigate  the Queen Zenobia, a cruise ship which acts as the location for the majority of the game.  The setting of the game is just perfect.  You are on an abandoned cruise ship during a dark and stormy evening.  It is infested with B.O.W.s (Bio-Organic Weapons) called the Ooze.  The Ooze can  pop out of anywhere, due to their ability to liquify themselves.  So, not only do people hate narrow places, but they also hate things being unpredictable.  Throw in the lack of ammunition and supplies, and boom, horror game at its best.

The bad news, you will find yourself with a lack of ammunition quite frequently.  (Especially after fighting one of the game's bosses.)  The good news is that exploring and searching for supplies is actually fun.  The Genesis scanner can scan enemies to help create a herb, or to find hidden objects.  It reminded me of scanning things in the Metroid Prime series, something that was incredibly fun for me in those games.

Now, even though the game's (and series') best moments occur on the Queen Zenobia, the game does like to take you away from it a bit.  You see, each episode is divided in cutscene, Stage 1, cutscene, Stage 2, results screen.  In the segments that you are away from the Zenobia, the game adds in elements from the newer Resident Evil games: survival action.  You are given plenty of ammo, so you just need to go to town against a large group of enemies.  Although it is a good way of providing back story and giving you a break from the game's survival horror aspect, these action segments were very bland in how they were designed.  Enemies spawn, you kill them, move on.

Speaking of survival action, wait until you see the game's Raid mode.  Unlocked after completing Chapter 1 of the game (Episodes 1-3,) you will unlock the game's multiplayer aspect.  Now, you CAN solo Raid, but I advise you play with others, as it benefits your campaign, plus you have fun while doing so.  Raid mode has you equipping yourself with a wide range of weapons that can be obtained while playing through Raid, or by visiting the game's shop.  This is your chance for you and a partner give enemies that troubled you in campaign a run for their money.  Surprising enough, mowing down through all of these enemies is very fun and addicting.  I would play Raid mode in two to three hour sessions online almost every time I play the mode.

I mentioned that playing Raid mode helps out your campaign.  However, there are many other things that can help out your campaign.  When you first start up the game, it will ask you if you want to activate Streetpass.  Do it.  Doing so will allow you to receive supply drops from people you have played Raid mode with.  Supply Drops act as a Mission that you can obtain for extra ammo to help you with campaign.  This will no doubt assist you in completing the game's Hell mode.

Missions act as the game's achievement system.  By meeting certain criteria, you will complete the mission. The game will notify you of doing so, so all you have to do is visit the mission menu (which can be accessed by pausing the game, or by returning to the main menu) to redeem your prize.  There are campaign specific missions or Raid specific missions, with each mission helping you out, especially the campaign missions.  Missions can unlock you Raid mode, new weapons, new parts t customize your weapon with, or even ammo drops.  All in all, missions were a nice aspect to add in.  They give you something to work for.

This game was incredibly fun.  You will be doing yourself justice if you miss out on this must-have for the 3DS.  Everything works and flows well with one another.  You can tell that Capcom took a lot of care into making this game, especially if they were originally going to offer this game for a higher price.  After watching those credits roll, I knew I had made a good purchase.  I felt as though I had finished watching a movie, but it also felt like a game, if that makes any sense.  (Think Metal Gear Solid, but without half-hour long cut-scenes.) Resident Evil: Revelations is a great way to kick off the start of the year for the 3DS.

Find Resident Evil: Revelations on ebay | Amazon

Released: 2012-02-07
Publisher: Capcom
Developer: Capcom


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